Nov 14, 2007, 05:14 AM // 05:14
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#281
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by craigrs84
Why punish sins so hard?
If this is about the SP sin, why not go to the heart of it and make Tiger Stance unusable as a sin, instead of nerfing half the sin's skills.
With nerfs, why would you ever choose sin over warrior. Warriors are just plain superior. Why ruin a class.
As if sins weren't limited enough. The only half way decent build left to play is the Shattering Assault sin. And even it got hit with the 1 second impale timer.
I really wouldn't mind so much if they equally buffed other unused skills in compensation. Maybe I shouldn't use the word buff. A lot of the usesless skills just need to be reworked completely and given new functionalities.
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Pfft... they already did nerf TS. It used to last like 12 seconds w/o any points in strength.
And umm if you don't understand the reason to create a sin instead of a warrior, then you don't even understand the difference between spiking and pressure, so you shouldn't be suggesting balances.
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Nov 14, 2007, 05:19 AM // 05:19
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#282
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Lion's Arch Merchant
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*cough* Ursan Blessing *cough*... well, actually that would cause people to complain more about skills being nerfed in PvE >_>
example:
*nerf ursan*
"WHERE IS OUR GOD MODE?! /rage quit GW"
"we felt it was an unbalanced skill"
*explosives purchased*
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Nov 14, 2007, 05:21 AM // 05:21
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#283
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Jungle Guide
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
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Quote:
Originally Posted by Hyper Cutter
Because then they'll just move on to the next IAS, and when that gets nerfed on to the next one.
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They will do this anyway so they might as well nerf all skills now or better yet remove professions all together and save themselfs the time.
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Nov 14, 2007, 05:22 AM // 05:22
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#284
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Pre-Searing Cadet
Join Date: Apr 2007
Guild: Shinobi Induced Nightmare [SIN]
Profession: A/
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Quote:
Originally Posted by ryanryanryan0310
^^
Horns- still gives sins a knockdown, not meant to be a damage dealer.
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Umm, did you miss the part where its a dual ATTACK? If it was just for knockdown, it wouldn't be an attack skill let alone a dual attack...
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Nov 14, 2007, 05:27 AM // 05:27
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#285
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Academy Page
Join Date: Jan 2006
Location: Central United States
Guild: The Lords of Doom [LOD]
Profession: W/Mo
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Quote:
Originally Posted by lg5000
They upped the damage of barrage and you're complaining?
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Uped the damage......hehehehehe you think that 4 - 6 point increase is showing in damage. I just did a tomb run and saw absolutely NO difference in damage with my barrage.
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Nov 14, 2007, 05:29 AM // 05:29
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#286
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Academy Page
Join Date: Jun 2007
Profession: Rt/R
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i like this update
Quote:
Assassin
Black Lotus Strike: decreased Energy gain to 5..18; this skill now counts as a lead attack.
Exposed Defenses: decreased duration to 1..11 seconds.
Horns of the Ox: decreased damage to 1..11.
Impale: increased casting time to 1 second.
Trampling Ox: decreased damage to 5..20.
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resonable, you should sacrifice some damage if you want to knock down your enemy
Quote:
Mesmer
Ineptitude: increased recharge time to 20 seconds.
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this nerf hurt this skill,but its ok, i still believe mesmer is a anti-caster class, nerf her anti -melee skill is acceptable......
Quote:
Monk
Word of Healing: decreased unconditional heal amount to 5..130.
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its still a good skill, right?
Quote:
Necromancer
Soul Reaping: no longer gains any benefit from Spirits.
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fix it finally
Quote:
Ranger
Barrage: increased damage to 5..20 damage.
Energizing Winds: decreased duration to 1..31 seconds.
Magebane Shot: increased disable time to 10 seconds; decreased recharge time to 5 seconds.
Player Pets: no longer leave exploitable corpses.
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barrage is a little bit overpower, but who care , people use it in pve
magebane shot worth to be equipped now
Quote:
Miscellaneous
Changed the elite skill used by the henchman Mhenlo in Eye of the North to Word of Healing.
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resonable
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Nov 14, 2007, 05:29 AM // 05:29
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#287
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Krytan Explorer
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
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Heh, splinter B/P teams got hit pretty hard within a couple of days. You would think they would go after the Bearway if they wanted to nerf one specific team build.
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Nov 14, 2007, 05:29 AM // 05:29
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#288
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Captain Herbalife
Uped the damage......hehehehehe you think that 4 - 6 point increase is showing in damage. I just did a tomb run and saw absolutely NO difference in damage with my barrage.
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4 point difference per arrow = ~+20 per hit with barrage... with a typical B/P team of 5 rangers... what that's like +6000 damage on the entire run?
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Nov 14, 2007, 05:34 AM // 05:34
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#289
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Desert Nomad
Join Date: May 2006
Guild: Scars Meadows [SMS]
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Quote:
Originally Posted by X Omega Gold
Umm, did you miss the part where its a dual ATTACK? If it was just for knockdown, it wouldn't be an attack skill let alone a dual attack...
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If you don't want a knockdown then use anther dual attack with more damage output.
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Nov 14, 2007, 05:42 AM // 05:42
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#290
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Please people
You have Pve only skills.
That should be enough to stop your QQing alone.
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Nov 14, 2007, 05:43 AM // 05:43
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#291
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Wilds Pathfinder
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I am not one to usually argue skill balances. I am usually in the "I'll adapt" camp. But this time, I feel compelled to speak up. I am not going to get into a bun fight, I'm not going to QQ. I only hope my discussion will be seen by who matters on the Dev team, but it's unlikely, considering the flame bait crap that's going on (and usually goes on, which drives the devs away).
Anyway, here is my discussion on why I disagree with "Pet's not leaving an exploitable corpse":
My guild is a purely PvE guild. We use Tombs as a "no-brainer" social outing - a bit of group farming, that we don't have to try hard at, and have a few laughs while doing. The fun was more in being together.
Taking away an essential component has changed this reliable social outing. I'm sure there'll be the sarcastic of you out there who will say "So get over it and adapt". I'm sure we will find a way to adapt, but it will require testing, a bit of concentration.
But sometimes...sometimes...you don't HAVE to change something for the sake of change. We LIKED the comfort of B/P Tombs. We can find challenges elsewhere.
It is a PvP nerf that has a huge direct result on PvE. I'm usually in neither camp with the argument, but with this one...I ask Arena Net...PLEASE change this one back.
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Nov 14, 2007, 05:44 AM // 05:44
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#292
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by Spike
This of course assumes your hiting 5 targets every time and all the time which you would know if you had ever actaully played tomes is not the case. Please engage brain and know what you talking about BEFORE posting please.
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Oh btw, +20 per hit times five assuming they all hit 6 targets at once means only 60 volleys are thrown. I'm pretty sure the single target attacks were taken into account. Even then, it'd be higher than +6000 total.
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Nov 14, 2007, 05:49 AM // 05:49
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#293
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Pre-Searing Cadet
Join Date: Apr 2007
Guild: Shinobi Induced Nightmare [SIN]
Profession: A/
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Quote:
Originally Posted by ryanryanryan0310
If you don't want a knockdown then use anther dual attack with more damage output.
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I don't mean to point you out man, my argument was merely that the nerf to an already conditional knockdown interms of the unconditional damage makes little sense. And it already had less damage than say Death Blossom. Perhaps a better choice would be tieing it to Critical Strikes to make it strong with proper investment away from the usually maxed Dagger Mastery. Again though, this is not a flame at you or anyone, just a suggestion really.
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Nov 14, 2007, 05:50 AM // 05:50
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#294
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Academy Page
Join Date: Jul 2007
Profession: A/
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Quote:
Originally Posted by HawkofStorms
Pfft... they already did nerf TS. It used to last like 12 seconds w/o any points in strength.
And umm if you don't understand the reason to create a sin instead of a warrior, then you don't even understand the difference between spiking and pressure, so you shouldn't be suggesting balances.
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Except they can't really spike very well with these changes now can they?
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Nov 14, 2007, 05:53 AM // 05:53
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#295
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Snow Bunny
Please people
You have Pve only skills.
That should be enough to stop your QQing alone.
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1 - Those are heavily grind-dependent, something that should not be the case in Guild Wars.
2 - We shouldn't have to abandon actual class skills because the PvP Minority abuses them.
3 - It's the principle of the thing; skill balance should be based on the PvE Majority, not the PvP Minority.
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Nov 14, 2007, 05:58 AM // 05:58
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#296
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Desert Nomad
Join Date: May 2006
Profession: N/
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HotO + Shadow Prison was NOT a conditional knockdown. If your shadowstepping (cough PRISONING cough) to someone sitting next to one of thier allies, you're doing it wrong.
Edit: And if you're using it without Shadow Prison, Izzy forbid, you should be able to wait for half a second and/or switch targets to someone who isn't.
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Nov 14, 2007, 05:58 AM // 05:58
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#297
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Order of the Setting Sun
Profession: R/
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Quote:
Originally Posted by Sekkira
Pets aren't meant to be used as disposables for necros.
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I don't do B/P or use my pet for this but I have to ask,
Who are you to say what pets are and are not supposed to be used for ??
Krat
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Nov 14, 2007, 05:58 AM // 05:58
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#298
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Zahr Dalsk
3 - It's the principle of the thing; skill balance should be based on the PvE Majority, not the PvP Minority.
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Listen up, people. Apparently you don't understand the major difference between the two games.
In PvP, everything is meant to be even so that skill decides who wins.
In PvE, the player is meant to win. No part of the game is designed where the monsters and players are meant to have a fair fight. No part of the game was designed without the fact that players would finish it in mind. This is evident by the rewards for completing a zone, and farming.
PvE player-enemy power ratios are not balanced. They were never meant to be balanced because the player is always supposed to win. Therefore, there is no reason for PvE to be a focal point for major balance changes because there isn't anything to balance around.
The only exception is when abuse of one skill completely warps the use of other skills, which goes against the ideology of Guild Wars (Prot bond, hopefully PvE skills, etc).
Now stop talking about PvE balance like it matters.
__________________
And the heavens shall tremble.
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Nov 14, 2007, 05:59 AM // 05:59
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#299
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark, Karup.
Guild: [PuG]
Profession: W/E
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what's the deal with pets, that's retarded.
AND PLZ MAKE LOD GOOD AGAIN !
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Nov 14, 2007, 06:00 AM // 06:00
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#300
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by kratimas
I don't do B/P or use my pet for this but I have to ask,
Who are you to say what pets are and are not supposed to be used for ??
Krat
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I am the player who is to say exactly the same message ArenaNet is putting across. The same ArenaNet who just happens to own the game.
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